by: Gabrielle Zevin
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts.
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.
Helen says: 🤓🤓🤓🤓
This book was perfectly generationally appropriate for me as a reader. The characters were exactly my age spanning 35 years from the 80’s to modern day. Is there such a thing as observational fiction? If so, that would be my description of this book and genre. I felt a real connection despite the subject matter- video games. Loved it!
Very interesting. I think this is a very good book, and very original. I felt a little old for the target audience, and I do not know anything about video games – zippo, nada; yet this story is about video game creators and the intertwining of their lives. I think you will love the 3(?) main characters, Sam, Sadie and Marx. The pace of the book is a little slow, but when the action happens it is fast, surprising and powerful. Parts of the book were over my head – was it “virtual”or was it “real”? – but I enjoyed it and would recommend it. I think my kids (mid 20’s to 30ish) and their friends would really like it – maybe they will “book” instead of “game” in their spare time.